My blog will not dissappear, but I will not be blogging so often anymore.
I would like to thank all my visitors, who have supported me over the last year on this blog.
Just keep tuned, and who knows, that I will start again one day.
Evanston, IL “ 04/11/2008 “ AVATRAIT GALLERY,
Second Life™'s premier site for Digital
Impressionist art, has recently undergone a
major renovation as part of the on-going
upgrades to the Simuality sim. They are very
pleased to announce the resumption of monthly
features with an exclusive showing of images
by noted artist Shoshana Epsilon, starting
with a gallery re-opening celebration on
Saturday, April 12th, at 1pm SLT.
Shoshana noted on her blog:
"I've been working privately for months to
try to come up with a new set of pictures
that would be unique. I'm really excited about
this show. I've really stretched, as far as the
subject matter is concerned. There will be
topics on display that I've been too sensitive
to touch before."
She notes that many of her images have "a backstory"
and invites attendees to ask her about these, but
also adds that some are just pure whimsy.
Aside from the April 12th opening, Shoshana will be
available for additional "meet-the-artist" events
during the month:
Thursday, April 17th at 4pm;
Sunday, April 20th at 5am;
Tuesday, April 22nd at 4pm; and
Tuesday, April 29th at 4pm (all times SLT).
Shoshana Epsilon'™s images can be purchased both on
an exclusive basis in-world (only one copy of the
image exists), and as high-quality real-world prints.
As always, there is a "freebie" framed graphic by our
featured artist available across from the gallery
welcome desk.
Avatrait gallery,
http://slurl.com/secondlife/Simuality/38/211/38
Press release:
SL® Book Fair 2008
25th to 27th April 2008
Book Island and Publishing Island
Book Island Main TP point, Book Island 177/197/36
Publishing Island Main TP point, Publishing Island 18/159/3
It's here again and this time bigger and better than ever! The 2007 fair saw 1400 visitors in three days, over 40 exhibitors and nearly 20 events.
In 2008, we will be across two sims (eight times more land) with 50 exhibitors and 100 book related shops with around 50 events. SL® Book Fair isn't just about books - exhibitors include writers, publishers, editors, bloggers and anything word related!
TO GET UPDATES: If you'd like to be kept up to date about the book fair, please join the Book Island Events and Discussion Group and nearer the fair, we will group notice with more details.
TO EXHIBIT: If you'd like to exhibit, please send a notecard to Selina Greene that includes your avatar name, a brief description of your proposed exhibit and an indication of whether you'd like to hold an event (priority event scheduling given to exhibitors). Or, touch one of the red boxes located at the landmarks above for more information. Booths are available for rent for L250 a week for a two week period. We will be in touch after we receive your application.
TO HOLD AN EVENT: If you'd like to hold an event at the fair, please notecard Kitumscheid Writer or Angeline Blachere who will send you a notecard to fill out.
We hope to see you there!
The SLBF committee
Oops, they did it again, as Winter also mentioned on her blog, the LoL (I will use the same acronym here) have once again spread a sudden announcement about the decreasing of the land prices, for being able to increase the land supply.
As the negative news, about this particular virtual world, is dropping in daily, I was thinking how it would be interesting for companies to invest in this world as this is what it is all about for LoL.
By giving you an avatar and a sense of place, users don't just interact with the published data, as they do on the web, they are actually driven by the nature of the human mind to first, interact with each other. It’s a well established fact that in virtual worlds people observe the same social conventions of personal space as they do in their own cultures. Discussion between avatars is much more civil and subtly negotiated than discussion on chat rooms or bulletin board systems. People are programmed to react to people first, and react to them in specific ways.
Most success stories in SL® are based of, either, providing land (a place to socialize), clothes (something to talk about / an essential part of defining your personality for socializing), animations (critical for expressing ones self in a social context), or social objects. Non social objects (building tools and vehicles) are popular, but are either used by a small group of creators, or pretty much used only for novelty until the limits of the technology smacks the users in the head.
So as far as I can see, the challenge for real world brands is to do and to be focused on one of those categories. But knowing the medium and offering differentiated value alone will not be sufficient and successful; they will also need to know who they are dealing with: the audience.
When I look at it from a RL perspective view, I would say that the majority of residents in SL® are socializers, who are satisfied and successful in a text only environment, although we have voice, which is not so often used to socialize. So, the residents are more interested in a text based chat than going to a RL class, or visiting a bar, or doing a hundred real life social activities. They are looking for a real other life, because the virtual world offers them the freedom to reinvent themselves. But if they are dissatisfied with reality and the entire brand in it, there's no guarantee someone can offer them anything in virtuality. That is where the challenge is. However, there are just as many (if not many more) for whom their SL® is a more whole hearted rejection of the values of real life, as Furries and Goreans, who are extreme non conformists. It seems that most of these people who play with different avatars or different avatar are really adopting a second personal identity. This is not a case of roleplaying as it is usually couched, but more of a singular adoption of presentation which is not possible (or acceptable) in the real world, but often also linking that identity with their RL identity. If you do have a brand that can be made relevant to the avatar of how a person wishes to be, then it should have tremendous stickiness. If the Goth or Vampire community were offered quality clothing under a brand they can also purchase in RL I think you would start to see the synergy that folks are looking for.
I think a perfect example of good marketing is “Evian”, who is giving free skins all over the grid, which reflects to the advertising they spread about the perfect skin you will have by drinking the water.
Knowing the medium, knowing the audience and offering something unique would then be the basics for starting or bringing a brand in the virtual world. The only problem is that the folks trying to use these principles have no real, organic, 'lived' experience of SL®. They are trying to orient themselves based on a PR machine that does not understand itself or is actively trying to deceive or SL® residents who have some very specific technical skills and are trying to market them regardless of how relevant they are. It may simply be that when you honestly look at those three dictates that it may not be worth getting your brand into SL.
As conclusion, I think you may well say that it is not so obvious to start or to bring your brand now a day in a virtual environment, and to be successful in it. We have already seen companies who started once through the front door, disappearing quietly through the backdoor.
Although I keep saying that the virtual world is the future, not only the technology would have to improve, but also the communication to the RL, to make the virtual world appealing to world companies, who are willing to invest their money, their time, their employees, their popularity in something that is today, and we have to be honest, not worth to take in consideration, with all the latest news, hick ups, crashes and miscommunications we see.